Ben Esposito has been working on his much-anticipated video game Donut County for the last five years.
He plans to release the game, in which you play as a hole in the ground, by the end of 2018.
Imagine his surprise, then, when he discovered that a game that looked remarkably similar to it was already available on Apple’s App Store.
“I got an email from a friend with a screenshot of an Instagram ad. And in the ad was this other game where there’s a hole in the ground,” Esposito told Day 6.
“The text of the email said, ‘They stole your game!’ So I looked up this game on the App Store and sure enough, it’s number one in the free apps. And that’s when I started freaking out.”
(gif source: PlayStation/YouTube)
In Donut County, players move a hole in the ground around the screen, swallowing up anything it touches. The more the hole “eats,” the bigger it gets.
It’s got a charming, papercraft-like art style featuring characters like a duck riding a scooter and a chatty family of raccoons.
Hole.io, published by the Paris-based mobile studio Voodoo, also features a hole in the ground that gets bigger as it swallows more objects. Gone are the raccoon family and storyline, replaced by a more generic cityscape setting.
(gif source: MasterOv/YouTube)
In a tweet, Esposito described Hole.io as a “cheap clone,” its core gameplay mechanic seemingly lifted from trailers for Donut County.
“I was really concerned, because my game is the exact same concept. It’s a hole in the ground, you move it around, stuff falls in and it gets bigger — which I thought was such a wacky idea that no-one else would use it,” he said.
In a statement, a representative for Voodoo told Day 6 that “our developers, whether internal or external … freely interpret existing gameplays as it is the custom throughout the profession where all developers feed off each other’s creations.
“For instance, Donut County and Hole.io are two games with similar gameplay but with different interpretations that each bring a unique game experience,” the statement said.
Cecilia D’Anastasio, a reporter for the games site Kotaku, characterised the statement as “dripping with slime.”
D’Anastasio said Voodoo has “put out a number of games that resemble, in pretty significant ways, other indie developers’ games as well.”
She explained that game designers and studios have historically used pre-existing ideas or concepts to make new ones all the time. Nintendo owns the likeness of Mario, for example, but not the idea of running and jumping on a two-dimensional plane.
That practice often leads to entire new genres of games growing out of a single game’s new idea.
Who owns the ‘idea’ behind a game?
The fine line lies in the distinction between a game that’s merely “inspired by” a previous game, and a game that’s an outright copy.
“It’s easy enough to spot literal copying – the copy or elements of the copy are exactly the same as the original,” Mark Edwards, an Ontario-based lawyer with expertise in digital and traditional entertainment industries, told Day 6.
“But what if the game is not literally a copy, but simply uses a feature or combination of features of the original game?”
He cited a 2013 decision involving a television cartoon, where the Supreme Court of Canada took a “holistic” approach that considered “the cumulative effect of the features copied from the work” in the case.
“In the case of Donut County and Hole.io, it is possible that the growing hole feature of Donut County is itself so distinctive and original that this feature alone constitutes a substantial part of the original game,” he said.
D’Anastasio pointed to Infinite Golf, which resembles Vancouver-based Pirate Games’ 2014 hit Desert Golfing, as well as The Fish Master, which plays similarly to Ridiculous Fishing by Vlambeer.
Like Donut County, a clone of Ridiculous Fishing called Ninja Fishing appeared in app stores before Ridiculous Fishing itself was finished.
“It almost killed the company right there and then,” Vlambeer’s Rami Ismail told Kotaku.
“Independent creators come from a place of passion,” he said, “and nothing will destroy that passion like feeling like you’ve been taken advantage of — and nothing will kill the drive to be creative faster than seeing someone else treat it as a cynical cash-grab.”
According to Variety, Voodoo “doesn’t hide that it games Apple and Google’s ranking systems” — meaning that many people may find games like Hole.io, but not the games that they allegedly copied in the first place.
The story pointed to Voodoo’s own website, which proclaims: “We are experts at buying cheap installs in big numbers, thanks to our mobile growth team.”
Goldman Sachs invest in Hole.io makers
In both Canada and the United States, taking a clone to court is often too costly for small businesses like indie game makers.
“It takes a lot of energy, takes a lot of time and it takes a lot of money. And when you’re putting in 40, 50, 60, 70 hours a week trying to not just put out a video game, but generate hype for an upcoming video game, I can’t imagine anything less appealing than pursuing a lawsuit,” said D’Anastasio.
The prospect of facing off against a company like Voodoo in court could be especially daunting. It recently received a $200 million US investment from Goldman Sachs’ private equity fund, aiming to double its staff to 150 this year.
As for Donut County, Esposito expressed a degree of resignation at the Hole.io situation while remaining hopeful for his own game’s fortunes.
“I feel like I’m kind of I have to come to terms with it and I have to just relax and say, ‘Look, this is just a hazard of making something new,” he said.
“It’s a hazard of being small and needing exposure to get people to buy your art.”
Written by Jonathan Ore. This segment was produced by Annie Bender.
–Credit: CBC | Arts News